Monday, June 6, 2011
Monday, March 7, 2011
The Bat run ragged

Once again I had the good luck to get to do a new Batman concept for our latest DCUO teaser. Poor Bruce- at least he wasn't killed so ignominiously as was thought in our first short! I changed the bat-symbol seen here to match the earlier version.
At the rough sketch stage we were thinking about giving him cyber-legs as well, but they went by the wayside. The monster-arm wouldn't have been conducive to motion-capture- too pricey!
Monday, February 28, 2011
From The Inferno...

I found this old piece in the archives- a sheet for the shades of the dead for our Dante's Inferno cinematics. The damned shade was deemed too horrific, but the blessed shade worked out just fine.
Poor Beatrice- all murdered and stuff! I worked from in-game designs for her pics here. The client picked a singular bare breast for her
tragic scene, although this version would have been more easily rigged. Technicalities! After succumbing to the temptations of wiley Satan, she transmogrifies into the terrible Queen of Hell. Booga booga!
Saturday, January 29, 2011
Ju388
Friday, December 17, 2010
What might have been
Friday, October 22, 2010
Harley does Robin!



Another concept design for our DCUO trailer. This post should assuage my pal Josh's disturbed sensibilities about the sloppy layout of the blog. Behold the quick thumbnails, the final design and a desktop image for your enjoyment. She was just a minor character in the short, and time and budget, the twin nemeses of cg, were aligned against her. Fear not- blur never gives short shrift to our characters, and her final appearance was as dastardly as one could ask for.
Friday, October 15, 2010
Wednesday, October 13, 2010
Monday, October 11, 2010
Architectural studies for alien cities
I did these a couple of years ago for blur's Marvel Ultimate Alliance TV spot. Here's a rough layout for the latter, followed by various iterations on the Skrull capitol, Skrullos. As ever, budget, schedule- and in this case the length of the shot- were super-tight. My pal Tim Wallace pulled it all together into a thing of beauty- he's a modeller and scene assembler extraordinaire!






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